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Current situation using GLWF/modernGL/shaders

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after a couple of years successfully using Julia0.7 to prototype a software to model a painter’s creative process by using my own custom bindings to openGL1.0 using free glut I would like to explore modernGL and shaders…noting that earlier packages were built around GLWindow and GLAbstraction but wanting to switch to julia1.x ( I use julia1.0 for now) I managed use raw GLWF to replace GLWindow to run the first examples in GLAbstraction tutorials…but hit a wall with polygons5 when the code starts using LazyShader and the render. abstraction… I then noted that Louis Ponet’s GLAbstraction does not have the render abstraction and no trace of lazy shader, while Paul m THomson 's GLabstraction. does have them but do not compile in julia1.0x …SImon Danish, the original developper of these packages seems to have switched to Make. and focus on replacement for GLAbstraction…in sum. it’s a bit of a mess right now. I am new to this list and would appreciate if someone could. give me pointers on how to learn more advanced shaders with GLFW. in current Julia…the dream would be to recover a GLAbstraction with render and lazy shaders etc… thanks in advance.

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